FLAMES Content allows you to become productive using FLAMES quickly and easily.
FLAMES® does not contain any software that simulates the behavior of real-world systems. All such software resides in component plugin libraries (or, “plugins” for short).
One place to get FLAMES plugins is the content items available in the FLAMES Store. FLAMES content items often include component plugins, example scenarios that use the components in the plugins, and documentation for the components and scenarios. FLAMES content allows you to become productive using FLAMES quickly and easily. You can also develop your own plugins using the FLAMES Developer.
There are many content items in the FLAMES Store, and more will be added. Check the Store periodically for updates to the content and for new content items.
The source code for the component classes included in content plugins is usually available. See the FLAMES Store for information on how to download this source code. You can modify the component classes, our you can use the FLAMES Component Copier to create totally new classes.
Introductory Content
Two of the content items that are helpful for new users of FLAMES are the Tutorial Content and the Starter Content.
Tutorial Content
The FLAMES Tutorial content includes a FLAMES plugin with very simple component classes that are derived from nearly every one of the FLAMES primary classes. These classes are not useful for creating serious FLAMES scenarios. However, they are excellent for learning the role of each of the FLAMES primary classes and for learning how to create scenarios using FORGE. The Tutorial content includes several example datasets and documentation that describes each of the Tutorial components. This documentation also includes multiple scenario creation tutorials. These are the first tutorials that should be completed for those who are new to FLAMES.
Starter Content
The FLAMES Starter content includes a FLAMES plugin with a large number of components that are more complex than the Tutorial components. These components are suitable for the development of more serious FLAMES scenarios. The Starter content includes multiple, complete FLAMES scenarios that make use of the Starter components. These scenarios illustrate how to create more complex FLAMES scenarios. Documentation included in the Starter content describes each of the scenarios and each of the Starter components.
Unreal Content
Several items in the FLAMES Store include FLAMES-compatible games that were developed using Unreal Engine. Click here for more information.