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Ternion Corporation Announces the Integration of Unreal Engine in the Newest Release of FLAMES

Home / News Releases / Ternion Corporation Announces the Integration of Unreal Engine in the Newest Release of FLAMES

September 6, 2023 – Huntsville, AL – Ternion Corporation is bringing gaming technology into the modeling and simulation world with the integration of its flagship FLAMES simulation framework and Epic Games’ Unreal Engine.

“Simulations do not represent the state-of-the-art in graphics, ground vehicle and character movement, and visual and audio effects,” explains Brad Spearing, Ternion President and FLAMES Product Manager. “Military leaders look at video games and say, ‘Why can’t our simulations look like that?’ Well, now they can.”

The newly released FLAMES version 22.0 is the culmination of over 16 months of effort to develop the FLAMES Unreal Engine Option. This option tightly integrates FLAMES, the world’s most capable simulation framework, with Unreal Engine, the world’s most open and advanced real-time 3D creation tool, to provide the ultimate framework for the creation of serious games and 3D, entity-level constructive and virtual simulations.

When used in a FLAMES-based simulation, an Unreal game is embedded directly within the simulation and provides 3D visualization and much more. For example, the 3D world defined in the game is the same world used in the simulation. The detailed physics functions in the game can be used to model the motion of any entity in the simulation. Further, the simulation can generate damage, impulse, and stunning visual and audio effects in the game.

FLAMES adds the “serious” to a serious game with its robust support for simulating aircraft, sensors, data processors, weapon systems, electronic warfare; command, control, and communications (C3), logistics, human cognition, and real-world tactics. FLAMES also supports a powerful scenario editor and interfaces to external and real-world systems, including live C3 systems. In addition, a game executing in FLAMES can act as the server for multiple Unreal-based virtual simulators that communicate using Unreal’s multiplayer game capability.

“The simulations we need today are too complex to be developed from scratch,” says Spearing. “Developing constructive and virtual simulations and serious games based on FLAMES and Unreal Engine can reduce development time and cost by at least a factor of 10 and yield results that are unparalleled in capability.”

The FLAMES Unreal Engine Option is included in the FLAMES Developer which is available to download for free in the FLAMES Store.

About Ternion Corporation

Ternion Corporation is an expert in developing custom simulations for government and commercial organizations worldwide. Ternion’s FLAMES is a family of commercial off-the-shelf (COTS) software products that provide a framework for developing custom constructive and virtual simulations, and interfaces between live, virtual, and constructive (LVC) simulations. For more information on FLAMES, visit flamesframework.com. For more information on Ternion’s projects, visit ternion.com.

Post Tags: #FLAMES#serious games#Simulation software#Unreal Engine

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Founded in 1989, Ternion Corporation is the developer of FLAMES and an expert in developing custom, FLAMES-based simulations for government and commercial organizations worldwide. Visit the Ternion website to learn more.

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  • About FLAMES
    • FLAMES Overview
    • FLAMES Products
    • FLAMES Launcher
    • FLAMES Components
    • FLAMES Content
    • FLAMES Repositories
    • Software Licensing
    • System Requirements
  • Products
    • Products Overview
    • FLAMES Developer
    • FLAMES Engine
    • FLAMES Features
      • Features Overview
      • Framework Architecture
      • Components
      • Scenario Database
      • Interactive Simulation
      • Unreal Engine Integration
      • Multithreaded Execution
      • Scenario Visualization
      • Terrain Modeling
      • Terrain Importers
    • FLAMES Options
      • Options Overview
      • Unreal Engine Option
      • Enhanced Analysis Option
      • Checkpoint/Restart Option
      • CIGI Option
      • Distributed Interactive Simulation (DIS) Option
      • High Level Architecture (HLA) Option
      • Network Database Option
    • FLAMES Automated Simulation Trainer (FAST)
  • Solutions
  • Store
  • Company
    • About Ternion
    • News & Events
    • Contact
    • Export Information
    • Legal Notices
  • Support
    • Installation and Setup
    • Training
    • Forums
    • Request Support
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