FLAMES programs do not contain any software that simulates the behavior of real-world systems. All such software resides in component plugin libraries (or “plugins” for short).
One place to get FLAMES plugins is the content items available in the FLAMES Store. FLAMES content items usually include component plugins, example scenarios that use the components in the plugins, and documentation for the components. FLAMES content allows you to become productive using FLAMES quickly and easily without having to do any software development. You can also develop your own FLAMES plugins using the FLAMES Developer.
Before you install any FLAMES content, be sure you have first installed the FLAMES Launcher and the FLAMES Developer or the FLAMES Engine.
Follow the instructions below to download and install a content item using the FLAMES Launcher. These instructions use the Tutorial Content as an example because the Tutorial Content is referenced in many of the training videos. You can follow the same steps to install any other content item.
Whenever you install a content item, be sure to also install other the items on which the content depends. (Dependencies are listed in the item descriptions in the FLAMES Store.) For example, most Unreal content items depend on the Starter content.
- Start the FLAMES Launcher on your computer.
- Sign in with your FLAMES account.
- In the Store section in the Launcher, select and add the Tutorial Content to your Cart.
- Click the Cart symbol in the upper-right corner of the Launcher window. In the Cart, check out. Because the Tutorial Content is free, no payment will be required.
- If you do not yet have a Project that you want to use, create a new Project. To do this, go to the Projects section in the Launcher and click the Create Project button. Enter the Project Name and specify the FLAMES Release that you want your project to use. When prompted, be sure to specify a Username for your personal user in the scenario database.
- In the Library section in the Launcher, select Tutorial Content. From the Tutorial Content page, select the Version and Architecture that matches the FLAMES Release used by your project.
- Click the Download button to download the Tutorial Content to your computer.
- When the download is complete, click the Install button. Follow the instructions on your screen to select the Project where the content should be installed. Be sure to install all of the items included in the content.
- In the Projects section in the Launcher, select your project. On the page for your project, notice all of the icons in the Applications and Documentation section. You can click any of the icons to start the associated application or open the associated documentation.
- If you installed content that includes an Unreal Engine game, go to your Project page in the Launcher and open the FLAMES Documentation. In the documentation, search for the topic titled Enabling the Unreal Engine Option. Follow the instructions in that topic to enable the Unreal Engine option and select the game to be used in your scenarios.
The content is now ready to use on your computer. If you have not done so already, a good next step would be to begin watching the FLAMES training videos.
Note that FLAMES products, such as the FLAMES Developer, the FLAMES Engine, and FLAMES options, need to be downloaded and installed on your computer only once. Products do not need to be installed in Launcher Projects. FLAMES content items need to downloaded only once, but they must be installed in each Project in which they are to be used.