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FLAMES Simulation Framework

FLASH

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Visualize a scenario after execution, or visualize and control a scenario during execution.

The FLAMES® Scenario Highlighter (FLASH™) is a distributed scenario visualization and control application.  In “monitor mode,” it can visualize and control a scenario while it is being executed. In “playback mode,” it can visualize a scenario after it has been executed.

Monitor Mode

In monitor mode, FLASH can visualize and control a scenario that is being executed in either FORGE or FIRE. FLASH can execute on the same computer on which FORGE or FIRE is executing, or FLASH can execute on any computer on the same network.

Visualize – Visualize the scenario in 2D and 3D using the same views available in FORGE.

Pause and Resume – Pause and resume scenario execution.

Control Players – At any time during scenario execution, give commands to any player, completely redefine the task assigned to any player, or create totally new players.

Playback Mode

In playback mode, FLASH can visualize a scenario after it has been executed. FLASH reads scenario activity data from a playback file that was created by either FORGE or FIRE during scenario execution.

Visualize – Visualize the scenario using the same 2D and 3D views available in FORGE. No connection to FORGE or FIRE is required.

Control Playback – Control scenario playback just like your DVD player with simple buttons such as Play, Pause, Resume, Single-Step, and Reset.

Review Important Events – Quickly fast-forward or rewind to any specified time of interest.

Set Speed – Specify playback speed to be faster, slower, or equal to wall clock time.

Enable Interpolation – Enable data “interpolation” for super-smooth player motion during playback.

Match Computer Performance – Tune playback settings to match the performance of your computer.

Customizing FLASH

Use the FLAMES Developer to customize FLASH to satisfy your specific visualization requirements. You can customize the 2D and 3D views or add totally new views. Place your custom software in a FLAMES component plug-in, and FLASH will automatically recognize it and use it as a fully integrated part of the application.

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  • About FLAMES
    • FLAMES Overview
    • FLAMES Launcher
    • FLAMES Components
    • FLAMES Content
    • FLAMES Repositories
    • Software Licensing
    • System Requirements
  • Products
    • Products Overview
    • FLAMES Developer
    • FLAMES Engine
    • FLAMES Options
      • Options Overview
      • Enhanced Analysis Option
      • Checkpoint/Restart Option
      • CIGI Option
      • Distributed Interactive Simulation (DIS) Option
      • High Level Architecture (HLA) Option
      • Network Database Option
      • Unreal Engine Option
    • FLAMES Automated Simulation Trainer (FAST)
  • Solutions
  • Store
  • Company
    • About Ternion
    • News & Events
    • Contact
    • Export Information
    • Legal Notices
  • Support
    • Installation and Setup
    • Training
    • Forums
    • Request Support