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FLAMES Simulation Framework
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FLAMES
FLAMES Simulation Framework

FORGE

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Create, execute, control and visualize FLAMES scenarios.

FORGE

The FLAMES® Operational Requirements Graphical Editor (FORGE™) is the primary application used to create, execute, control, and visualize FLAMES scenarios. With FORGE, every action is accomplished using a powerful yet very friendly graphical user interface, and you can visualize your scenario in 2D and 3D at every step. Whether you’re a simulation user or a simulation developer, you can create the scenarios and generate the results you need easily and quickly.

There is some data that is used in a FLAMES scenario that is imported or created using other FLAMES applications. This data includes terrain data and icon data. With the exception of this data, all data in a FLAMES scenario can be created and edited using FORGE. FLAMES has no scenario or simulation configuration files that must be edited by hand using a text editor.

FORGE does not contain any software that simulates the behavior of real-world systems. All such software resides outside of FORGE in component classes stored in FLAMES plug-ins. When FORGE is started, it dynamically loads the plug-ins that you specify. Several plug-ins are available in the content in the FLAMES Store. You can also build your own plug-ins using the FLAMES Developer. By using FORGE with the desired set of plug-ins, you can simulate almost any system in almost any scenario imaginable.

Creating Players – Create new players quickly with just a few clicks of the mouse using a simple, wizard-like interface. Simply choose the type of player you want to create and enter values for the associated input parameters.

Editing Players – Easily edit any player in a scenario using an amazingly friendly but powerful graphical user interface.

Advanced Editing – Use a friendly, graphical user interface to edit every parameter associated with the players in a scenario. FLAMES has no scenario or simulation configuration files that must be edited by hand using a text editor.

Continuous Feedback – Get continuous feedback on the results of every editing operation in the FORGE Status window.

Automatic Error Checking – Receive immediate notification if an input value you enter is not acceptable to a model.

Scenario Database – Share your scenario data among multiple scenarios and multiple users, because all scenario data is stored in the powerful FLAMES Scenario Database.

Execute on Demand – Execute your scenario at any time with one click of your mouse. Control scenario execution just like your DVD player with simple buttons such as Play, Pause, Resume, Single-Step, and Reset.

Advanced Control – Quickly fast-forward or rewind to any specified time of interest.

Flexible Settings – Specify execution rate to be faster, slower, or equal to wall clock time. Choose the simulation time step and the resolution of the internal simulation clock.

Data Recording – Select the data that you want to be recorded while the scenario executes. Store the data using an output file format that is compatible with many third-party analysis packages.

Distributed Simulation – Participate in a DIS exercise or an HLA federation (optional).

Interactive Simulation – Interact with scenarios executing in FORGE using FLASH™ or any other FLAMES client application.

Scenario Playback – Create playback files that you can use with FLASH to visualize your scenarios after they execute.

Multithreaded Execution – Improve execution performance by exploiting the power of multiple-processor and multiple-core computers through the multithreading feature.

At any time during scenario execution, give commands to any player, completely redefine the task assigned to any player, or create totally new players. Perform the same operations using FLASH.

Visualize your scenario in 2D and 3D during scenario editing and execution. Control the content and appearance of the views with many different view modes and settings.

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  • About FLAMES
    • FLAMES Overview
    • FLAMES Launcher
    • FLAMES Components
    • FLAMES Content
    • FLAMES Repositories
    • Software Licensing
    • System Requirements
  • Products
    • Products Overview
    • FLAMES Developer
    • FLAMES Engine
    • FLAMES Options
      • Options Overview
      • Enhanced Analysis Option
      • Checkpoint/Restart Option
      • CIGI Option
      • Distributed Interactive Simulation (DIS) Option
      • High Level Architecture (HLA) Option
      • Network Database Option
      • Unreal Engine Option
    • FLAMES Automated Simulation Trainer (FAST)
  • Solutions
  • Store
  • Company
    • About Ternion
    • News & Events
    • Contact
    • Export Information
    • Legal Notices
  • Support
    • Installation and Setup
    • Training
    • Forums
    • Request Support